Thursday, July 12, 2012

1 - The Best Around

It was an overcast day on the 13th of Viola.  The most fearsome and valorous warriors from lands all over gathered in one place.  The summons of a mysterious entity drawing them in with great rewards.  Although they were grand, the prizes were a tad preposterous.  5,000 gold was a quite lofty amount for a tournament of battle.  Perhaps the participants were blinded by greed.  Mayhap they were there for the honor and fame to be gained.  Or it could have been they were just thirsty for battle.  Whatever it was, they had arrived.  And they were the best around.

Vondal sat with his back against a wall, head down in focused meditation.  He was a gold dwarf, of average size and weight for his kind.  He was much older than he appeared.  A warden, he relied on the natural world for his great strength.  His head was bowed in prayer to the Sun God, Pelor.

Clarence, a pixie with a knack for mischief flew daintily over to Vondal, with a glint in his eye. 

"Hi, there!  Whatcha doin?" said Clarence, playfully.

Vondal awoke from his meditation.

"Oh, hey there little buddy." said Vondal.

"Are you participating in the tournament?  Can I see what weapon you're using?"

"Uh, sure"

Clarence flew over to Vondal's hand, and waved his hand over the axe.  The axe shrunk down to a miniature size, just big enough for Clarence to pick it up and fly away with it.  Vondal stood still, completely dumbfounded.  He had just been bluffed.  Hard.

Rhainor, who was standing off to the side, head down in contemplation had looked up to see this exchange.  He smirked.

"Idiot"

Rhainor was a Dragonborn.  And he was particularly intimidating.  If one could assign a number to just how intimidating he was, they would probably assign a 9 to him. Possibly a 10.  He wore dark plate armor, which bore resemblance to a paladin's armor, but a paladin he was not.  The Dragonborn was a blackguard, one who pledged themselves not to any holy divinity, but to a dark vice.  He was pledged to the dark god Asmodeus, lord of tyranny and domination.

Clarence was on top of a nearby roof, polishing his newly acquired axe.

"I SAW WAT U DID" said a metallic voice from next to him.

Grundlecrag was a warforged mage.  He was a staggering 6"6" tall and an exact 300 lbs.  He was 426 years old on this day.  Not much, if anything at all, was known about him.  He was made of cobalt steele, and he was a walking encyclopedia of all things arcane, historic, and religious. 

"Uh, how did you even get UP here" said Clarence, startled.

"I NO THINGS"  replied Grundlecrag.

"That doesn't exactly answer my question"

"I NO THINGS"

"HEY! COME DOWN HERE WITH MY AXE!", roared Vondal from the ground.  There was an almost ursine way in which he spoke.  Lightning bolts sparked across his eyeballs.  He was not pleased.

The captain of the guard made his way over to the ruckus, accompanied by several of his men.

"What seems to be the problem here?" barked the Captain.

"This man is harassing me, and he is trying to take my axe" replied Clarence, pointing down at Vondal.

"That axe belongs to me." grumbled Vondal.

"This TINY axe belongs to someone as big as YOU?" replied the pixie. 

"He has a point, dwarf." said the Captain.

Just then, Rhainor stepped in front of the Captain, and with a fierce, soul shattering shout, "GO THE FUCK AWAY!" In the blink of an eye, the Captain and his men had disappeared.  They were not sticking around to see what would happen to their puny bodies. (In comparison.  They were actually quite able bodied and muscular to boot.)  Rhainor was honestly just curious to see the events play out.  He wanted to see his opponents tear each other apart.  But just because he liked to see combat, not because it would be less competition. 

The arguing continued for some time.

"I SAW WAT U DID" rattled Grundlecrag.

"Can I see your weapon big and shiny?" said Clarence.

"Give. Me. Back. My. Axe." Vondal snarled.

"I SAW WAT U DID.  I WILL NOT SHOW U MY WEPON.  WIL U B MY FREIND?"

Clarence, growing bored of his own hi jinx, dropped the tiny axe over Vondal's foot.  As he released it, it grew back to normal size, smashing Vondal's toesies. 

The heads of the crowd all turned in the same direction and hushed.  This was followed by cheering.  Quite a commotion is caused whenever the premiere archery champion and all-around athletic superstar Bow Jackson was on the scene.  Bow waved and smiled to the crowd.  

"Great, I didn't know HE would be here, what chance do we have now?" muttered some angry jabroni in the crowd. 

Bow was no joke.  He really was as good as the legend that proceeded him.  Every man wanted to be him.  Every woman wanted to be with him.  And every person knew that he was the favorite for winner of  the tournament.  As well known a man as one can be, yet still not much was known about the man himself.  He was a mystery wrapped in an enigma, yet he was the paragon of an adventurer. 

The adventurers retired to their quarters for the night.  For the next day would bring them great trials.  Not just of skill.  But of character.




Wednesday, July 11, 2012

The Grand Melee

The sun rises over the Great Plains of Pizzone, formerly of the Calzone Kingdom.  The taste of glorious battle is in the air.  Today is the day of The Grand Melee.  An invitation only tournament promising fame, glory, and unusually large rewards.  Many strong adventurers were sent the following letter, etched onto ancient scroll by the finest quill.



Dear (Adventurer's Name),


This is your formal invitation to The Grand Melee.  Should you choose to participate, meet on the Great Plains of Pizzone, on the 13th day in the month of Viola. Bring your any weapons and supplies you may need.  Also bring identification, and bring no one else with you.


The winner will be decided through a number of trials and battles.


The trials will revealed once you are upon them.


The battle format will be open brouhaha.


When a winner is declared they will receive a purse of 5,000 gold, an audience with the princess, and a legendary weapon.


If you think you have what it takes, then you will answer the call.


Godspeed



Who will answer the call?  What adventures lie ahead?  Will there be dragons?  All we be answered in the days to come in this 2nd run... of dungeons and dragons.

Friday, September 4, 2009

4 - Enter The Drunken Master

The next few days passed uneventfully, and the adventurers were glad for a break from trouble.

However, trouble always seemed to find them. It came around a short time later.

Dirac awoke first. It was very late at night, but he was restless. The room was bathed in moonlight, and he blinked as his eyes adjusted. He sat up slowly, trying to avoid waking anyone else.

The only sounds were the crickets outside and the heavy, sleepy breathing of his companions. But Dirac couldn’t shake the feeling of unease. It was the same feeling he’d had right before the bandits attacked. Dirac had doubted it then. He wasn’t going to make the same mistake this time. He would be the first to see the threat.

He moved out into the common area of their lodgings. Marill was asleep in the closet, as usual. Thorin and Adrie took up the remaining beds. His eyes swung around cautiously, and landed right on the one unoccupied bed: Niggaroso’s.

Dirac had a sudden sinking feeling. It was like déjà vu. He half expected to see Adrie behind him, cautioning him to be quiet. He turned around. She was still asleep.

Dirac turned and strode forward purposefully to open the front door. The night was pitch black and deathly quiet. He moved around to the back and sides of the inn, but no one was there. Puzzled, he ventured forth a few yards into the woods – right to where they had battled the bandits. The trees that Twinblade had ignited were in ashes on the forest floor. A soft, peaceful breeze blew the ashes across his shoes.

Dirac was thoroughly confused. Niggaroso had left – but why? How long ago? And which direction?

“Too many questions,” he muttered to himself. But one thing was sure – Niggaroso was long gone.

Back in the inn, Dirac shook Eidward awake.

“Niggaroso is gone,” he said.

“What?” Eidward said, still half asleep.

“He’s disappeared,” Dirac said.

“To where?” Eidward demanded, fully awake now.

“I don’t know,” Dirac admitted. “I went into the woods and checked around the inn but found no sign of him.”

He and Eidward moved into the common area. Thorin, Adrie, and Marill were all wide awake.

“Heard you talking,” Adrie said. “Where’s Niggaroso?”

“No idea,” Eidward said. He gestured to the empty bed. “Seems he’s abandoned us.”

Thorin cursed. “Traitor. We should inform Jaina – she will surely revoke his monetary reward and split it between us.”

“No,” Eidward said. “Jaina will know nothing about this. It makes us look unorganized and irresponsible – we can’t even keep track of one of our own. She will consider it a breach of contract –” he gave Thorin a meaningful look – “and will not pay us.”

Thorin grumbled but nodded in agreement.

“The best we can do now is go back to sleep,” Eidward sighed. “It’s no use looking for him in the darkness.”

No one was going to argue with that. They all headed back to their beds.


The next morning, there was another surprise awaiting the adventurers.

“Who are you?” Adrie demanded, leveling her crossbow at a strange man who had helped himself to seating at their dining table. He lounged comfortably in one of the chairs and was seemed to be just finishing up a mug of ale.

“Please don’t shoot,” the man said, holding up his hands. He didn’t seem afraid.

The man was average height, with hair as black as a starless night. He wore robes dyed a dull orange and worn sandals that had seen better days. He carried no weapons, but Adrie knew that people who didn’t need weapons were often far more dangerous than those who did.

“My name is Wong Fei Hung,” he said. “I have heard about your great deeds, but I know not your names.”

“I lead this band of warriors,” Eidward said. “My name is Eid – ah, Edwin Ku Len.”

“Well, Ku Len,” he said, still eyeing Adrie. “Might I ask for your hospitality?”

Eidward looked over. “Oh! I’m sorry, yes. Adrie, put down the crossbow.”

Adrie’s hand wavered for a second, but she lowered her weapon.

“Wonderful!” Wong said. “Ku Len, I have come to offer my services to you.”

“Your services?”

“Yes,” Wong said, shaking his head enthusiastically. “I am a drunken boxer. A mercenary, if you will. And as I said, I’ve heard a great deal about your services to this village. I want to help.”

“Sir,” Eidward said, “we appreciate your offer. However, we are but poor mercenaries ourselves –” he kicked Thorin, who was about to protest about their financial state – “and cannot afford to pay another to serve with us.”

“Ah, but it is not gold I seek,” Wong said. “I am merely hoping to improve my drunken boxing, you see.” He flashed a wide smile.

Eidward was taken aback. “No gold?”

“No gold,” Wong repeated. “However, in the event that I do not see any action today – I would like to see some action with you.”

Eidward raised an eyebrow. “Would you?”

At that moment, a commotion could be heard outside. The adventurers rushed to the windows in time to see a great mages’ caravan arriving in the town. Just then, Jaina knocked on the door. “Oh Eidward!”

“Eidward?” Wong asked.

“Edwin,” Eidward corrected him. He opened the door. “Hello, Jaina.”

“The Archmage Kael’thas Sunstrider and his best mages have arrived!” she said breathlessly. “They are excited to meet you.”

Lead by Jaina, the party moved to meet Sunstrider. “Greetings, Archmage Sunstrider,” Jaina said humbly. “These are the adventurers I told you about.”

Sunstrider looked straight down his long nose at them. “Who is your leader?”

“I am,” Eidward said, stepping forward.

Sunstrider laughed, tossing his blond hair over his shoulder. “You’re kidding.”

“With all due respect, Archmage, I have lead this group into battle and –”

“Yes, yes,” Sunstrider said, looking bored. “Decent job, and here is your reward, and all that.” He motioned to one of his lackeys, who tossed Eidward a sizeable bag full of gold.

Sunstrider moved forward, but Eidward grabbed his sleeve. “What of our weapons?”

“Weapons?” Sunstrider said. “There are no weapons for you.”

“But Jaina said –”

“Jaina has no authority to issue you weapons,” Sunstrider said. “Now, if you don’t mind…”

He and his lackeys entered the inn and slammed the door shut.

“That’s our room!” Marill protested.

“I am sorry about all this,” Jaina said, wringing her hands.

At that moment, a man caught their attention. He stumbled from the woods, as if he were drunk. His clothes were torn and dirty, his helmet sat askew on top of his head. He was carrying a heavy sack, which was slung over his shoulder. He took a few steps towards them, ranting and raving. But no one could make out what he was saying.

“Get away from him!” Adrie said. “There’s something wrong with him.”

But Dirac’s keen sense of the arcane told him exactly what was in that sack. Dirac pointed at him. “He has our weapons!”

Eidward made a split-second decision. “Attack!”

The man looked up, madness clouding his eyes. He roared with the rage of a grizzly bear – and began to transform into one.

Shocked, the adventurers watched as, in a few seconds, he had become a full-grown werebear. Standing at eight feet tall with thick, shaggy brown fur and long, deadly black claws, the bear growled, pulling his lip back to reveal a set of sharp white teeth. Beside him, a rat bearing a pickaxe and two woodland toads stared hungrily at the adventurers.

At that moment, Kael’thas Sunstrider slammed open the door to the inn. “What is this ruckus?!” he boomed. He looked from the adventurers to the werebear and his companions, unimpressed.

“Figure it out,” he sneered, and shut the door again.

The temporary spell over the two groups was interrupted as the werebear roared with bestial anger. Marill threw a carefully aimed dagger at the creature, who shook it off and charged Marill, Thorin, and Adrie, knocking them to their feet.

Wong emerged from the inn, and rushed to Eidward’s side. “Seems like I’ll be getting some action today after all!” he said gleefully, and rushed to attack one of the werebear’s frog friends.

Dirac took action and jumped into a nearby tree, narrowly avoiding the werebear’s swift paw. He began firing arcane missiles at the bear’s back. Eidward moved quickly out of the bear’s range but was cut off by one of the frogs, who promptly licked his face.

Eidward, disgusted, spat out frog bile. In another second he felt his head swimming. Filth fever! He sat down and tried to keep his thoughts straight. Glancing over, he could see that Thorin had also been affected but was fighting on with waning strength. The others still had the bear to contend with. Out of the corner of his eye he spotted Wong, who was battling both the rat and a frog.

Suddenly, Wong spun around, finishing off the rat. The vermin dropped to the ground, defeated. In one graceful movement, Wong swept the frog off his webbed feet and raised him above his head. Time seemed to slow to a crawl as Eidward watched in horror as Wong reached out delicately with his tongue and licked the frog, running his tongue down the frog’s horned back. He licked over the bumps and right down to the base of the frog’s spine, a small string of parting bile attaching his lip to the frog as he pulled away. He then threw the frog up in the air and impaled him on his pointer finger, tossing the corpse into the bushes.

Eidward blinked in disbelief. Instead of being affected by Filth fever, Wong was actually drunk from the frog’s fluids.

Another loud roar from the bear dragged his attention to more important matters. The bear was in a frenzy, slashing and clawing at the rest of the adventurers save Dirac, who was still firing from the tree. Eidward scrambled to his feet and turned to face the remaining frog. With a few quick blows from Dirac, the frog was finished.

Jaina appeared in the middle of the fray, using her mage ability to teleport. With the werebear distracted, she seized the bag and teleported away. The bear turned angrily towards her.

Just then, Thorin swung mightily and hit the bear right on the head. The animal dropped like a bag of cement and began to change back to human. In another few seconds, a man lay on the ground, bleeding profusely from his head.

Wong cheered and ran over to them. “That was fantastic!” he said. “I must write this accomplishment in my drunken mastery journal!”

They all stared at him.

“Drunken mastery journal?” Dirac said. He was just climbing down from the tree.

“Yes, the journal that is supposed to chronicle my journey to become the greatest drunken master that ever lived!” Wong said, his eyes practically alight. “I shall return to you momentarily!” With that, he ran to the inn and slammed the door shut behind him.

He gets to go in there?” Marill grumped.

Just then Jaina hurried to them, and presented Eidward with the bag. “I believe these were the weapons you were owed,” she said.

Eidward opened the bag. Indeed, they were the weapons Jaina had promised them. An axe for Thorin, longsword for Adrie, portable crossbow for Dirac, a rapier for Marill, and for himself, a bandore. The remaining weapon belonged to Niggaroso – a staff. Jaina pulled it out last and held it out, but no one took it.

“Where is your companion?” she asked.

“He was sent on a… reconnaissance mission,” Eidward said. He reached out and took the staff. “We will present him with this staff when he returns.”

“Very well,” Jaina said. She looked over at the inn. “I will see about finding you… other accommodations.”

“Yes, thank you,” Eidward said. She departed.

“Well,” Thorin said. “In the meantime, we might as well have ourselves a drink.” He slapped Marill on the back. “What say you, Halfling?”

“Agreed,” Marill said, wiping the blade of his dagger on the grass. “I could go for some ale.”

“Anyone care to join us?” Thorin asked.

Everyone began trudging towards the inn.

“This morning, we discovered Niggaroso is gone,” Eidward said, ticking off a list on his fingers. “We were insulted by the most arrogant Archmage I have ever encountered. Then our lodgings were taken by him. We were attacked by not only a werebear, but two feverish frogs and a rat.”

“An axe-bearing rat,” Adrie reminded him.

“And it seems we have an annoying tagalong drunken master hopeful.” Eidward finished. “Could this day get any worse?”

At that moment, a great rumbling shook the ground. Just ahead, the inn began to vibrate. The wood squeaked and squealed as it was torn from its foundation. And in one quick movement, the inn was lifted up off the ground. The group stared as it turned towards the noonday sun and zoomed away.

The innkeeper, who had been buying supplies in the village, ran up to them.

“You!” he shouted accusingly, stabbing a finger at the adventurers. “What have you done with my inn?!”

But all they could do was stare.

-Kim

Friday, August 28, 2009

Adrie Stormslayer, Ranger


Adrie Stormslayer, Ranger

Race: Elf
Alignment: Good
Height: 5'5''
Weight: 125lbs
Age: 250
Likes: Shooting things, nature, dependable weaponry
Dislikes: Reading, deep conversation, transactions

Adrie is a young elf of few words and even fewer brain cells. But what she lacks in academic smarts, she more than makes up for in battle smarts. Adrie is unmatched in combat prowess. She strikes with the quickness of a raptor, and once you've seen her, it's already too late.

Thursday, August 27, 2009

Niggaroso Von Blackius, Wizard


Niggaroso Von Blackius, Wizard

Race: Eladrin
Alignment: Evil
Height: 5'11"
Weight: 180lbs
Age: 22
Likes: Power, Fire, Domination
Dislikes: Authority, The weak, wasting his time

Niggaroso is a powerful, but young wizard. A prodigy ahead of his time. He keeps mostly to himself, and his presence can make others uncomfortable. Niggaroso is always plotting to make himself more powerful. By ANY means necessary.

The Natural 20: The Beginning

Today is a glorious day. For today, I begin my new, and main column. The Natural 20. A natural 20 in DND is the bringer of joy, the harbinger of excitement. Rolling a natural 20 will bring you fame, fortune, and elaborate sexual fantasies 100% of the time all of the time.

This column will be for those who wish to understand the greater workings behind DND. Those who wish to both improve their combat, and their roleplay. I will post statistics, rulings, tips, and even tricks to help you improve your gaming skillz. In addition, if any particularly great natural 20s get rolled, they will be noted here.

Each post I will try to include at least:
1 tip for combat
1 tip for non-combat encounters
Any relevant rules from the past week's game
Answers for any inquiries about confusing rules

So without any further delay, let's get to the cold hard meat of this. As Orville Redenbacher would say, "It's popping time!"


COMBAT

Running. Charging. Bullrushing. These all mean relatively the same thing, yet in DND, they are vastly different. Every hero has the ability to do this, to varied ease. Obviously, Thorin the Dwarf Fighter would have a far easier time charging and bullrushing than others. However, running lends itself to the vertically challenged.




Seems pretty straightforward. You run hard, but at a cost. It's a good way to get away from some bad nasties. The price may seem to hard to pay, with the opportunity attacks, the attack roll penalty, the combat advantage. But consider this, remember that you can trade your actions around. A barter system. You can trade your standard action in for another move action. If you do this, you can use the shift maneuver, and move 1 space, not provoking opportunity attacks. Then you can use your second move action, to book up out of there. You wouldn't be able to attack that turn anyway, so the -5 attack roll doesn't mean anything. Also, you would survive this turn to attack for many more to come.






Ahh, nothing more satisfying then really laying into someone after an honest running start. So this uses up both your move, and your standard actions, also, after a charge, you can't use a minor either. So if you have a minor, and intend to use it, use it pre-charge. A charge may not seem that useful now, but there are plenty of abilities that augment your charging prowess, not to mention some encounter and at-will powers tell you out right to make a charge attack. After you run up to the monster you can make either a basic melee attack or a bullrush. What's a bullrush exactly you say?



OK. So at first glance, this may appear to be a bit useless. You basically take over the square they were in. First, I'd like to point out that this is a STRENGTH attack, so clothies, you probably can't do this very well. Also, remember that if you charged into this, you would get that lovely +1 attack roll on this. Let's talk about some times this would have been useful in the past couple games. The first week we played, Marill got knocked into a pit. What if the tables had been turned, and the enemies were thrust into that pit? Or what if last week someone was bullrushed into those burning trees? Or out the inn windows? Or maybe down a flight of stairs? Endless possibilities.



Non-Combat Encounters

Last week we saw a non-combat encounter with Twinblade. For the most part, things went really well. Remember that when you are doing a non-combat encounter, you need to, as a group, plan carefully what you do. If someone fails a skill check, intimidate, for example, intimidate would be gone from the table. The target will never be intimidated, so now you don't have that option anymore. Now how's about a double standard? You may have to roll the same skill check multiple times in a single encounter! WHAT??!! That's right. Example. You may need to bluff check 4 or 5 times in one single encounter, to keep up your lies. Ooof.


Last Week's Rulings

You may have heard some debate on the rulings of an acrobatics check versus an athletics check on jumping through the broken inn window. The reason for this debate is because there is no solid ruling in the rulebook as to which skill to use. Debate is encouraged in these situations, as we as a group need to come together and agree on a reasonable solution. We must then adhere to these solutions in future games. I believe the outcome we came to was an acrobatics check, as balance and dexterity were in question here. There were glass shards abound to watch out for. If it were a simple hole in the wall, no check would have been necessary, it would simply be hindering terrain.


Naturals

Oh, and before anyone forgets, the most entertaining natural 20 thus far, has to be the one that brought Niggaroso to his knees in the arena tournament. Duh.

So that's pretty much it. This is what will have to wet your whistle between games. (Not to mention mine) If you have any questions about anything, please let me know. Shoot me an e-mail or a texty, and I'll answer as swiftly as I can. Peace.

-Jeff

Tuesday, August 25, 2009

Eidward The Bard


Eidward Ku Len, Gnomish Bard

Race: Gnome
Alignment: Unaligned
Height: 3'4"
Weight: 50lbs
Age: 20
Likes: Tall women, romantic songs, line of sight
Dislikes: Jokes about height, making a poor first impression

Eidward Ku Len is one of the most jovial, and talented bards around. His incredible music is both riveting to his allies, and distracting to his enemies. Despite his slightly diminutive appearance, he has been known to make even the largest, most belligerent bullies back down with sheer intimidation. His enchanting visage never disappoints the ladies.

Monday, August 24, 2009

Dirac The Artificer


Dirac The Artificer

Race: Eladrin
Alignment: Science
Height: 5'7"
Weight: 145lbs
Age: 22
Likes: Science, Magic, The Science of Magic
Dislikes: Impulsive thinkers, Religion, Ignorance

Dirac is a very pensive man. He never takes any action without thoroughly thinking it through. Dirac is on a never-ending quest to quench his thirst for knowledge. His scientific ingenuity enables him to create magical constructs to empower him and his allies in battle.

Back To The Future

You may not have known this about me:

I am a time mage.

And through my time magic, I have placed the chapters back in time, where they belong. So make sure you scroll down, or click the chronicles link to the right to catch up ;-) I hope you enjoy this blog, as it is intended to rule. But don't let us hog all the blogspace, all of the Rangers Of Chernobyl have a spot here. If you would like to contribute to this blog, just write something up and e-mail it to me.

quincyhope@gmail.com

You can thank Matthew The Noble for the epic profile pictures, his artistry is OP.

-Jeff

Thorin The Fighter


Thorin The Fighter

Race: Dwarf
Alignment : Unaligned
Height: 4'7"
Weight: 200lbs
Age: 73
Likes: Ale, Strong Weapons, Gold
Dislikes: Debates, Ending The Night Early, Rolling Below A 5

Thorin The Dwarf is a stout, sturdy warrior, and he is ready to take on anyone, anytime. Always eager to embed his axe in a dragon's face, nothing comes between this dwarf and his gold. Nothing.